話不多說,直接上菜
為了方便大家copy,我就不分段解釋了
import turtle, random
# 定義一個類,用來畫除了數字方塊之外的圖形
class BackGround(turtle.Turtle):
def __init__(self):
super().__init__()
self.penup()
self.ht()
def draw_block(self):
self.shape('bg.gif') # 畫出背景方塊
for i in allpos:
self.goto(i)
self.stamp()
self.color('white', 'white') # 畫出其他背景
self.goto(-215, 120)
self.begin_fill()
self.goto(215, 120)
self.goto(215, 110)
self.goto(-215, 110)
self.end_fill()
self.shape('title.gif')
self.goto(-125, 210)
self.stamp()
self.shape('score.gif')
self.goto(125, 245)
self.stamp()
self.shape('top_score.gif')
self.goto(125, 170)
self.stamp()
# 遊戲失敗及達成2048的提示文字
def judge(self):
global flag_win, flag_win_lose_text
self.color('blue')
judge = 0 # 判斷是否還有位置可以移動
for i in block_dic.values():
for j in block_dic.values():
if i.num == 0 or i.num == j.num and i.distance(j) == 100:
judge = 1
if judge == 0: # 無位置可移動,遊戲失敗
self.write(' GAME OVER\n重新開始請按空格鍵', align='center', font=('黑體', 30, 'bold'))
flag_win_lose_text = False
if flag_win is True: # 此條件讓2048達成的判斷隻能進行一次
for k in block_dic.values():
if k.num == 2048: # 遊戲達成
flag_win = False
self.write(' 達成2048\n繼續遊戲請按回車鍵', align='center', font=('黑體', 30, 'bold'))
flag_win_lose_text = False
def win_lose_clear(self):
global flag_win_lose_text
self.clear()
flag_win_lose_text = True
def show_score(self): # 分值的顯示
global score, top_score
if score > top_score:
top_score = score
with open('.\\score.txt', 'w') as f:
f.write(f'{top_score}')
self.color('white')
self.goto(125, 210)
self.clear()
self.write(f'{score}', align='center', font=('Arial', 20, 'bold'))
self.goto(125, 135)
self.write(f'{top_score}', align='center', font=('Arial', 20, 'bold'))
# 數字方塊類
class Block(turtle.Turtle):
def __init__(self):
super().__init__()
self.ht()
self.penup()
self.num = 0
def draw(self):
self.clear()
dic_draw = {2: '#eee6db', 4: '#efe0cd', 8: '#f5af7b',
16: '#fb9660', 32: '#f57d5a', 64: '#f95c3d',
128: '#eccc75', 256: '#eece61', 512: '#efc853',
1024: '#ebc53c', 2048: '#eec430', 4096: '#aeb879',
8192: '#aab767', 16384: '#a6b74f'}
if self.num > 0: # 數字大于0,畫出方塊
self.color(f'{dic_draw[self.num]}') # 選擇顔色
self.begin_fill()
self.goto(self.xcor() 48, self.ycor() 48)
self.goto(self.xcor()-96, self.ycor())
self.goto(self.xcor(), self.ycor()-96)
self.goto(self.xcor() 96, self.ycor())
self.goto(self.xcor(), self.ycor() 96)
self.end_fill()
self.goto(self.xcor()-48, self.ycor()-68)
if self.num > 4: # 按照數字選擇數字的顔色
self.color('white')
else:
self.color('#6d6058')
self.write(f'{self.num}', align='center', font=('Arial', 27, 'bold'))
self.goto(self.xcor(), self.ycor() 20)
class Game():
def init(self):
back = BackGround() # 實例畫出遊戲的背景
back.draw_block()
for i in allpos: # 畫出16個海龜對應16個數字塊
block = Block()
block.goto(i)
block_dic[i] = block
game.grow()
def restart(self): # 重開遊戲的方法
global score, flag_win_lose_text
score = 0
for i in block_dic.values():
i.num = 0
i.clear()
win_lose_text.clear()
game.grow()
flag_win_lose_text = True # 此flag為遊戲達成或失敗出現提示語後的判斷,要提示語被clear後才能繼續move
def grow(self): # 随機出現一個2或4的數字塊
block_list = []
for i in allpos:
if block_dic[i].num == 0:
block_list.append(block_dic[i]) # 挑出空白方塊的海龜
turtle_choice = random.choice(block_list) # 随機選中其中一個海龜
turtle_choice.num = random.choice([2, 2, 2, 2, 4]) # 賦屬性num=2/4
turtle_choice.draw()
win_lose_text.judge()
show_score_text.show_score()
ms.update()
def move_up(self):
allpos1 = allpos[::4] # 切片為四列
allpos2 = allpos[1::4]
allpos3 = allpos[2::4]
allpos4 = allpos[3::4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_down(self):
allpos1 = allpos[-4::-4]
allpos2 = allpos[-3::-4]
allpos3 = allpos[-2::-4]
allpos4 = allpos[-1::-4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_left(self):
allpos1 = allpos[:4]
allpos2 = allpos[4:8]
allpos3 = allpos[8:12]
allpos4 = allpos[12:16]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_right(self):
allpos1 = allpos[-1:-5:-1]
allpos2 = allpos[-5:-9:-1]
allpos3 = allpos[-9:-13:-1]
allpos4 = allpos[-13:-17:-1]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_move(self, allpos1, allpos2, allpos3, allpos4):
if flag_win_lose_text is True:
count1 = self.move(allpos1) # 四列或四行依次移動
count2 = self.move(allpos2)
count3 = self.move(allpos3)
count4 = self.move(allpos4)
if count1 or count2 or count3 or count4: # 判斷是否有方塊移動,有才能繼續出現新的數字塊
self.grow()
def move(self, pos_list):
num_list = [] # 為某一列或行的數字塊海龜的坐标
for i in pos_list:
num_list.append(block_dic[i].num) # 把這些海龜的NUM形成list
new_num_list, count = self.list_oper(num_list) # 隻是list_oper的方法形成新的list
for j in range(len(new_num_list)): # 把新的list依次賦值給對應的海龜.num屬性并調用draw()方法
block_dic[pos_list[j]].num = new_num_list[j]
block_dic[pos_list[j]].draw()
return count
def list_oper(self, num_list): # num_list的操作,假設其為【2,0,2,2】
global score
count = True
temp = []
new_temp = []
for j in num_list:
if j != 0:
temp.append(j) # temp=[2,2,2]
flag = True
for k in range(len(temp)):
if flag:
if k < len(temp)-1 and temp[k] == temp[k 1]:
new_temp.append(temp[k]*2)
flag = False
score = temp[k]
else:
new_temp.append(temp[k]) # new_temp=[4,2]
else:
flag = True
for m in range(len(num_list)-len(new_temp)):
new_temp.append(0) # new_temp=[4,2,0,0]
if new_temp == num_list:
count = False # 此變量判斷num_list沒有變化,數字塊無移動
return(new_temp, count)
if __name__ == '__main__':
ms = turtle.Screen() # 主窗口的設置
ms.setup(430, 630, 400, 50)
ms.bgcolor('gray')
ms.title('2048')
ms.tracer(0)
ms.register_shape('bg.gif')
ms.register_shape('title.gif')
ms.register_shape('score.gif')
ms.register_shape('top_score.gif')
block_dic = {} # 放數字方塊海龜的字典,位置坐标為key,對應海龜為value
allpos = [(-150, 50), (-50, 50), (50, 50), (150, 50),
(-150, -50), (-50, -50), (50, -50), (150, -50),
(-150, -150), (-50, -150), (50, -150), (150, -150),
(-150, -250), (-50, -250), (50, -250), (150, -250)]
flag_win = True # 達成2048的判斷,讓達成的文字僅出現一次
flag_win_lose_text = True # 用來判斷失敗或成功的提示文字是否有被清除,不清除不能繼續移動方塊
score = 0
with open('.\\score.txt', 'r') as f:
top_score = int(f.read()) # 讀取score中的數據
show_score_text = BackGround()
win_lose_text = BackGround()
game = Game()
game.init()
ms.listen()
ms.onkey(game.move_up, 'Up')
ms.onkey(game.move_down, 'Down')
ms.onkey(game.move_left, 'Left')
ms.onkey(game.move_right, 'Right')
ms.onkey(win_lose_text.win_lose_clear, 'Return')
ms.onkey(game.restart, 'space')
ms.mainloop()
這是遊戲界面:
歡迎挑戰最高分。
要運行出來,必須本地要有這些文件:bg.gif,score.gif,title.gif,top_score.gif,score.txt
有需要源文件的歡迎私信我 “學習” 即可免費領取。還有一些學習的資料,支持作者的,可以關注和點贊。感謝你們!
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